Squads and Other Units

Experience Tables:

  1. Specialist: Choose one: unit gains Tank Hunter, or, unit gains Monster Hunter.
  2. Agile: Unit gains Fleet, and may act normally the turn after Going to Ground.
  3. Infiltrators: Unit gains Infiltrate and Outflank.
  4. Riflemen: Unit adds 3” to the range of all non-melee weapons.
  5. Steady and Reliable: Unit gains +1Ld and +1BS during the shooting phase if they did not move in the previous movement phase.
  6. Ruthless Pragmatism: Any model in the unit may make Look Out Sir (4+) rolls.
  7. Combat Tested: Choose one: unit gains Stubborn, or, unit gains Counter Attack.
  8. Ferocious: Unit gains +1S and Shred.
  9. Sneaky: Unit gains Shrouded.
  10. Sharpshooters: Unit gains +1BS and Precision Shot.
  11. Vengeful: unit gains Hatred (everything) and Rage.
  12. Combat Medic: If the unit was removed as a casualty, make a roll after the game. On a 4+, the unit counts as having survived for the purposes of RP and XP.
  13. Calm and Collected: Overwatch shots made by this unit are made at full BS.
  14. Gritty Determination: Choose one: unit’s weapons may be used as Poison (5+), or, unit’s weapons may reduce their range to 12" to gain the Melta rule.
  15. Unflinching: Unit gains +1T.
  16. Unstoppable: Unit gains Relentless and adds 2” to run and charge distances.
  17. Careful Shot: Unit’s weapons gain Ignore Cover.
  18. Indestructible: Unit gains +1W.

Squads and Other Units

War for Vulcallus aelkane