War for Vulcallus
Independent Characters and Warlords
Experience Tables:
Close Combat Expertise
Rank 1:
- Experienced Fighter: Model gains Preferred Enemy and Hatred against an army faction of his choice (chosen once)
- Hardened: Model gains Feel No Pain that cannot be negated by Instant Death
- Battle Cunning: Model gains +1WS.
- Aura of Glory: model gains Eternal Warrior
- Stealthy: Model and any unit it’s attached to gain Shrouded
- Lucky: one die per round may be rerolled while model is alive
Rank 2:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).
- Dodgy Opponent: Enemy models may only hit model on a roll of 5+ during the assault phase (takes precedence over other abilities and/or wargear enemy models may have)
- Acceleration: Model gains Hammer of Wrath.
- Feral: Model is treated as the Beast type for all purposes.
- Sixth Sense: Model may reroll one failed armor, cover, or invulnerable save a turn.
- Unnatural Strength: Choose one: model gains +1 S and Rending in close combat, and any unit it’s attached to gains Rending, or, model gains +1S and Concussive, and any unit it’s attached to gains Concussive in close combat.
Rank 3:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).
- Lightning reflexes: Model gains +1 I, and unwieldy weapons strike at initiative 2 instead of initiative 1.
- Adamant: Model gains +1T and +1W.
Ballistic Expertise
Rank 1:
- Hardened: Model gains Feel No Pain that cannot be negated by Instant Death
- Battle Cunning: Model gains +1BS.
- Aura of Glory: model gains Eternal Warrior.
- Stealthy: Model and any unit it’s attached to gain Shrouded
- Lucky: one die per round may be rerolled while model is alive
Rank 2:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).
- Acceleration: Model may shoot twice in shooting phase.
- Sixth Sense: Model may reroll one failed armor, cover, or invulnerable save a turn
Rank 3:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).
Strategic Expertise
Rank 1:
- Inspiring Aura: Friendly units within 12” of the model may reroll Ld tests and always get to use their full Ld.
- Deceit: Choose one: model gains the Infiltrate and Outflank ability, or the model and any unit it’s attached to gain Deep Strike.
- Stealthy: Model and any unit it’s attached to gain Shrouded.
- Surprise Action: Seize Initiative on 3+ and roll for reserves turn 1.
Rank 2:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).
- Perfect Leader: All friendly units may reroll Ld tests, and friendly models in close combat are Fearless.
- Tactical Manipulation: d6 units may be redeployed at beginning of game after seize roll, before first turn.
Rank 3:
- Hierarchy of Command: Increase Command Rating by 1 (this may be selected automatically instead of rolling on the table).